Best Ship Designs in Hearts of Iron IV - EIP Gaming (2024)

  • ByLucky Boop
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Best Ship Designs in Hearts of Iron IV - EIP Gaming (2)

Introduced with the Man the Guns DLC, the ship designer completely changed the game when it comes to managing your navy in Hearts of Iron IV. Along with the designer, patch 1.6 radically altered naval combat and added naval terrain to the game. There are an extensive amount of options when it comes to building your navy, so you might not have the ability to research every component. Prioritize which components are most important to you and temporarily downgrade some components until you get the requisite technology.

Note: If the game doesn’t let you produce some of the designs listed below, make sure you are not affected by the London Naval Treaty.

Submarine Designs

Due to submarines being nerfed in 1.12, spamming subs is no longer a viable option for fleet-building. They are really only useful for convoy-raiding and some niche fleet compositions.

Rear 1

Torpedo Tubes II

Torpedoes

Torpedo Tubes II

Engine

Submarine Engine II

Front 1

Torpedo Tubes III

Mid 1

Basic Snorkel

Rear 1

Torpedo Tubes III

Torpedoes

Torpedo Tubes III

Engine

Submarine Engine III

Front 1

Torpedo Tubes III

Mid 1

Basic Snorkel

Rear 1

Torpedo Tubes III

Torpedoes

Torpedo Tubes III

Engine

Submarine Engine III

This is the design to use if you want to lay mines in strategic areas such as the English Channel. Keep in mind that if you intend to perform minelaying operations before 1940 you should use destroyers instead. From 1940 onwards, submarines become more cost-efficient.

Feel free to upgrade any components or add a snorkel to the design below. The design has been optimized to save on production costs and skimp on combat ability since these are focused exclusively on minelaying.

Front 1

Minelaying Tubes

Rear 1

Minelaying Tubes

Torpedoes

Torpedo Tubes I

Engine

Submarine Engine I

Capital Ship Designs

Capital ships are the strongest ships and as such have the most expensive designs in Hearts of Iron IV. They’ll play an important role in any strike force group.

Carrier Designs

Carriers serve as mobile airbases that can be useful for projecting airpower on other continents or in the middle of the ocean. You will have to produce naval planes for them, normal ones won’t work for carriers.

Front 1

Open Hangar Deck

Deck Space 1

Open Hangar Deck

Deck Space 2

Open Hangar Deck

Anti-Air

Anti-Air II

Engine

Carrier Engine II

Secondary

Secondary Battery II

Front 1

Open Hangar Deck

Mid 1

Open Hangar Deck

Deck Space 1

Open Hangar Deck

Deck Space 2

Open Hangar Deck

Anti-Air

Anti-Air III

Radar/Sonar

Radar III

Engine

Carrier Engine III

Secondary

Dual Purpose Secondary Battery III

Front 1

Open Hangar Deck

Mid 1

Open Hangar Deck

Mid 2

Open Hangar Deck

Deck Space 1

Open Hangar Deck

Deck Space 2

Open Hangar Deck

Anti-Air

Anti-Air IV

Radar/Sonar

Radar IV

Engine

Carrier Engine IV

Secondary

Dual Purpose Secondary Battery IV

Battleship Designs

The backbone of any strike force is the battleship. Battleships are by far the single strongest ship you can produce in Hearts of Iron IV.

Front 1

Heavy Battery II

Mid 1

Anti-Air II

Mid 2

Aircraft Facilities II

Rear 1

Heavy Battery II

Battery

Heavy Battery II

Anti-Air

Anti-Air II

Fire Control System

Fire Control 0

Engine

Engine II

Secondary

Dual Purpose Secondary Battery II

Armor

Battleship Armor II

Front 1

Heavy Battery III

Mid 1

Anti-Air III

Mid 2

Anti-Air III

Mid 3

Anti-Air III

Rear

Heavy Battery III

Battery

Heavy Battery III

Anti-Air

Anti-Air III

Fire Control System

Fire Control III

Radar

Radar III

Engine

Engine III

Secondary

Dual Purpose Secondary Battery III

Armor

Battleship Armor III

Front 1

Heavy Battery IV

Mid 1

Anti-Air IV

Mid 2

Anti-Air IV

Mid 3

Anti-Air IV

Rear

Heavy Battery IV

Battery

Heavy Battery IV

Anti-Air

Anti-Air IV

Fire Control System

Fire Control III

Radar

Radar IV

Engine

Engine IV

Secondary

Dual Purpose Secondary Battery IV

Armor

Battleship Armor III

Battlecruiser Designs

Battlecruisers are slightly weaker than a battleship, but make up for it with increased speed. In the designs below, I avoid upgrading some components that would reduce the speed, but feel free to modify this to your liking.

Front 1

Heavy Battery I

Mid 1

Anti-Air II

Mid 2

Aircraft Facilities II

Rear 1

Heavy Battery I

Battery

Heavy Battery I

Anti-Air

Anti-Air II

Fire Control System

Fire Control 0

Engine

Engine II

Secondary

Dual Purpose Secondary Battery I

Armor

Battlecruiser Armor I

Front 1

Heavy Battery I

Mid 1

Anti-Air III

Mid 2

Aircraft Facilities II

Mid 3

Anti-Air III

Rear

Heavy Battery I

Battery

Heavy Battery I

Anti-Air

Anti-Air III

Fire Control System

Fire Control III

Radar

Radar III

Engine

Engine III

Secondary

Dual Purpose Secondary Battery II

Armor

Battleship Armor I

Front 1

Heavy Battery III

Mid 1

Anti-Air III

Mid 2

Anti-Air III

Mid 3

Anti-Air III

Rear

Heavy Battery III

Battery

Heavy Battery III

Anti-Air

Anti-Air III

Fire Control System

Fire Control III

Radar

Radar III

Engine

Engine III

Secondary

Dual Purpose Secondary Battery III

Armor

Battleship Armor III

Heavy Cruiser Designs

Compared to other capital ships, heavy cruisers aren’t worth producing in most scenarios. They lack the speed of battlecruisers and the raw power of battleships. You should only resort to heavy cruisers if you have both a weak economy and no other capital ships.

Front 1

Heavy Cruiser Battery II

Mid 1

Heavy Cruiser Battery II

Mid 2

Anti-Air I

Rear 1

Aircraft Facilities II

Battery

Heavy Cruiser Battery II

Anti-Air

Anti-Air I

Fire Control System

Fire Control 0

Engine

Cruiser Engine I

Secondary

Secondary Battery II

Armor

Heavy Cruiser Armor III

Front 1

Heavy Cruiser Battery III

Mid 1

Heavy Cruiser Battery III

Mid 2

Anti-Air III

Rear 1

Anti-Air III

Rear 2

Heavy Cruiser Battery III

Battery

Heavy Cruiser Battery III

Anti-Air

Anti-Air III

Fire Control System

Fire Control II

Radar

Radar III

Engine

Cruiser Engine II

Secondary

Dual Purpose Secondary Battery III

Armor

Heavy Cruiser Armor IV

Front 1

Heavy Cruiser Battery IV

Mid 1

Heavy Cruiser Battery IV

Mid 2

Anti-Air IV

Rear 1

Anti-Air IV

Rear 2

Heavy Cruiser Battery IV

Battery

Heavy Cruiser Battery IV

Anti-Air

Anti-Air IV

Fire Control System

Fire Control III

Radar

Radar IV

Engine

Cruiser Engine IV

Secondary

Dual Purpose Secondary Battery IV

Armor

Heavy Cruiser Armor IV

Screening Ship Designs

Although they aren’t as flashy as capital ships, screening ships play a vital role in naval combat in Hearts of Iron IV. Screening ships can be used to help protect capital ships or perform niche roles in combat like Anti-Air.

Destroyer Designs

Destroyers are extremely flexible and cheap to produce. You will need to produce large quantities of destroyers for them to be effective in strike forces.

Mid 1

Torpedoes II

Rear 1

Depth Charge I

Battery

Light Battery II

Anti-Air

Anti-Air II

Fire Control System

Fire Control System 0

Radar/Sonar

Sonar II

Torpedoes

Torpedoes II

Engine

Light Engine II

Front 1

Dual Purpose Battery III

Mid 1

Torpedoes III

Rear 1

Depth Charge III

Battery

Dual Purpose Battery III

Anti-Air

Anti-Air III

Fire Control System

Fire Control System II

Radar/Sonar

Radar III

Torpedoes

Torpedoes III

Engine

Light Engine III

Front 1

Dual Purpose Battery IV

Mid 1

Torpedoes IV

Mid 2

Torpedoes IV

Rear 1

Depth Charge IV

Battery

Dual Purpose Battery IV

Anti-Air

Anti-Air IV

Fire Control System

Fire Control System III

Radar/Sonar

Radar IV

Torpedoes

Torpedoes IV

Engine

Light Engine IV

One of the greatest threats to a navy is a strong air force. Anti-Air destroyers are invaluable for protecting fleets from naval bombers. The components in the design are at the 1936 level — they should be upgraded as your technology progresses.

Mid 1

Anti-Air II

Rear 1

Anti-Air II

Battery

Dual Purpose Battery II

Anti-Air

Anti-Air II

Engine

Light Engine II

This destroyer is optimized to destroy submarines. The components in the design are also at the 1936 level, however keeping these destroyers cheaper can be advantageous in order to amass more of them.

Mid 1

Depth Charge II

Rear 1

Depth Charge II

Battery

Light Battery I

Anti-Air

Anti-Air I

Fire Control System

Fire Control System 0

Radar/Sonar

Sonar II

Torpedoes

Torpedoes II

Engine

Light Engine II

This is a cheap design to sweep for mines in regions where you suspect the enemy is using them.

Mid 1

Minesweeping Gear

Rear 1

Minesweeping Gear

Battery

Light Battery I

Engine

Light Engine I

Use this design over the submarine one to perform minelaying operations before 1940. Once you reach 1940 levels of technology you should move on to using minelaying submarines.

Mid 1

Minelaying Rails

Rear 1

Minelaying Rails

Battery

Light Battery I

Engine

Light Engine I

Light Cruiser Designs

Compared to destroyers, light cruisers are quite a bit stronger and more expensive. A combination of both screening ships will be best when building your strike forces.

Front 1

Anti-Air II

Mid 1

Light Cruiser Battery II

Mid 2

Light Cruiser Battery II

Rear 1

Light Cruiser Battery II

Battery

Light Cruiser Battery II

Anti-Air

Anti-Air II

Fire Control System

Fire Control System )

Engine

Cruiser Engine II

Secondary

Dual Purpose Secondary Battery II

Armor

Cruiser Armor II

Front 1

Light Cruiser Battery III

Mid 1

Anti-Air III

Mid 2

Anti-Air III

Rear 1

Light Cruiser Battery III

Rear 2

Light Cruiser Battery III

Battery

Light Cruiser Battery III

Anti-Air

Anti-Air III

Fire Control System

Fire Control System II

Radar

Radar III

Engine

Cruiser Engine III

Battery

Dual Purpose Secondary Battery III

Armor

Cruiser Armor IV

Front 1

Light Cruiser Battery IV

Mid 1

Anti-Air IV

Mid 2

Anti-Air IV

Rear 1

Light Cruiser Battery IV

Rear 2

Light Cruiser Battery IV

Battery

Light Cruiser Battery IV

Anti-Air

Anti-Air IV

Fire Control System

Fire Control System III

Radar

Radar IV

Engine

Cruiser Engine IV

Secondary

Dual Purpose Secondary Battery IV

Armor

Cruiser Armor IV

Fleets composed of both anti-air light cruisers and anti-air destroyers are your best bet for a complete aerial defense of your navy. The components in the design are at the 1936 level, they should be upgraded as your technology progresses.

Front 1

Anti-Air II

Mid 1

Anti-Air II

Mid 2

Anti-Air II

Rear 1

Anti-Air II

Battery

Light Cruiser Battery II

Anti-Air

Anti-Air II

Fire Control System

Fire Control System 0

Engine

Cruiser Engine II

Secondary

Dual Purpose Secondary Battery II

Armor

Cruiser Armor I

Building a competent navy in Hearts of Iron IV requires well-designed ships. Remember that the naval designer allows plenty of customization, so feel free to modify the designs to fit your needs. These ship designs should help you master the seas and fulfill any objective, from raiding convoys to naval invasions.

Lucky Boop

Strategy game enthusiast, especially Paradox titles and the Civilization series. Whenever he's not writing he spends his time watching sports, enjoying coffee, or studying history.

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Best Ship Designs in Hearts of Iron IV - EIP Gaming (32)

OlimarTheSquidBoi

#14071

1 year ago

These arent the best. Theoretically these would give very good stats but noone should be building 13000 Ic Carriers. Also the country your playing matters and how you build the navy up.

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Best Ship Designs in Hearts of Iron IV - EIP Gaming (33)

ProEpico

#14096

1 year ago

The ships are quite decent.

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